![]() ![]() MSU1 autosave is automatically disabled when global autosave is disabled. In the process, a global autosave disable option is also introduced. Since MSU1 auto saving may lead to undesired delays on track changes for quirky hacks, add a config option to turn it off. Add config toggles for Autosave & MSU1 Autosave.Playback is now stopped before performing the SRAM check on track change. Normally this is not a problem since the track change handling stops playback implicitly however after adding MSU1 SRAM checks the playback stop had moved after the SRAM check so there was an opportunity for the FPGA continuing playback without refilling the audio buffer. Some games do not pause playback before changing the audio track. Avoid static buzzing noise on MSU1 track change.SRAM check is now relaxed to at most once per second on track change startup time is reduced to about 600ms. After adding MSU1 SRAM checks, this led to a full SRAM check per track scanned (because it was considered a safe opportunity to always do an SRAM check on track change), resulting in 7+ seconds of one-time startup time for the game which was considered unacceptable. Some games, notably ALTTP Randomizer, perform a full scan of all PCM tracks on startup. MSU1: speed up bulk PCM file scanning by some games.This caused an unmodded console with original CIC to shut down and require a power cycle. When saving the config, to set the video mode, CIC data lines were switched to outputs regardless of whether pair mode was detected or enabled. Fix CIC shutdown when saving settings on unmodded consoles.LPC17xx likes to lock up on nSRST reset, requiring a power cycle which is inconvenient for development OpenOCD: Use soft instead of hard reset.Fixed SGB RTC by adding dummy write to account for data buffer.Top and bottom row of pixels corrupted in main menuġ/3 scanline cut off at top w/ colored pixels in main menuġ/10 scanline cut off at top w/ colored pixels in main menu Top/bottom rows of pixels flicker, shift on button pressesįlickering on button presses, black screen after fightsĬut off picture at the top (1 line) occasional screen shiftingġ/3 scanline cut off at top w/ colored pixelsġ/10 scanline cut off at top w/ colors pixels Screen occasionally flickers in fps scenes Occasional blocky artifacts on character graphics ![]() Garbage pixels at bottom of character select screen Unpredictable controls (no pause, random button presses)įourth line of text sometimes missing in text boxesīottom row of pixels flickers on button presses Super Star Wars - The Empire Strikes Back Missing or glitched music on song changesĭoesn't boot (enable hold-off) Crashes on second match OK (1 flicker per second in patch "Dancing Mad" only) Slightly cut off picture (1/2 line at the top+bottom) ![]() Slightly cut off picture (1-2 lines at the top) (Main Menu (X button) -> Configuration -> In-game Settings -> In-game hook) Temporarily disable in-game hooks (~10 seconds - if you need to get past a glitch but don't want to lose in-game buttons)Īll of the games listed below work normally when in-game hooks are turned off. Permanently disable in-game hooks (in case they interfere with game operation). I am working to reduce the CPU time footprint of the in-game hooks to improve compatibility.įor reference the available in-game buttons are: This leads to compatibility issues with some games where timing is critical. They work by “injecting” code in the running game. “reset to sd2snes menu”) and certain types of cheat codes. In-game hooks are used for the in-game button features (e.g. ![]() It is compiled from user contributions and my own tests. Here is a list of games that are known to have issues with the in-game hooks (since v0.1.7). ![]()
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